Is combat getting a little bit...stale?  Are your D&D or Pathfinder combats taking too long and they have become a long battle of hit point attrition, rules research, and having to explain 3 times per round what's going on?  Are you willing to try a few things that are...unconventional?  Well, my good open-minded listener, we talk about 20 ideas in 20 minutes for making combat faster, easier, crazier, and maybe a little better.

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