Episodes

Sunday Jan 09, 2022
Ep 107 - Critical Hits & Misses
Sunday Jan 09, 2022
Sunday Jan 09, 2022
In this episode Jeremy talks about the different rules for Critical Hits and Misses in Pathfinder, Starfinder, and 5e; discusses some alternate rules and gives advice for how he handles these situations in his games.
Finally, he gives some advice about what food you should NEVER bring into the bedroom.

Sunday Jan 02, 2022
Ep 106 - Monster Series - Elementals
Sunday Jan 02, 2022
Sunday Jan 02, 2022
Elementals are a foreign concept in a lot of ways. Creatures made up of water or air that are relatively intelligent, can be summoned or spontaneously created, and aren't just a humanoid in an element suit just seem weird. If you ever wandered where they come from, what they can do and how the fight, give this episode a listen.
I want to specifically thank Keith Ammann and his great book The Monsters Know What They're Doing. I cannot recommend this book highly enough. It's an amazing read!

Sunday Dec 26, 2021
Ep 105 - The Blood War Part 2
Sunday Dec 26, 2021
Sunday Dec 26, 2021
Happy Holidays one and all! Didn't get enough of the Blood War last time? Good. Let's talk some more about Demons and Devils slaying each other by the billions in a fight that's lasted damn near forever. But what about the Celestials? Who is the Lady of Pain? Where do these fights happen? Tune in and find out!

Sunday Dec 19, 2021
Ep 104 - 3 Bullet NPCs and Backstories
Sunday Dec 19, 2021
Sunday Dec 19, 2021
It's easy to come up with NPCs. What's hard is coming up with NPCs that feel like more than a one dimensional cariacature of someone real. In a topic suggested by Michael K. in Illinois, we discuss a simple 3-bullet technique for GMs to make realisitic NPCs and a similar technique for players to make compelling backstories.
Also, Jeremy gets sent to horny jail.

Sunday Dec 12, 2021
Ep 103 - Class Series - Paladin and Ranger
Sunday Dec 12, 2021
Sunday Dec 12, 2021
This week we talk about two specialized martial characters: the Paladin and Ranger. These are not dumb fighters or mindless barbarians. These characters have options when it comes to fighting and can really give you lots of options when it comes to running a character...with some caveats of course.

Sunday Dec 05, 2021
Ep 102 - Designing Better Encounters Part 2
Sunday Dec 05, 2021
Sunday Dec 05, 2021
Continuing last week's discussion on encounter design, this week we tackle the environment, tactics, stakes and motivations of the combat. We discuss variety of the above and how to make combats feel different and better for our 5e and Pathfinder players.

Sunday Nov 28, 2021
Ep 101 - Designing Better Encounters Part 1
Sunday Nov 28, 2021
Sunday Nov 28, 2021
This episode is a deeper dive into what makes for a good encounter and how we GMs can make them more memorable by adding variety to the monsters, the location, the motivations and the stakes of the encounter.

Sunday Nov 21, 2021
Ep 100 - Starting Anywhere But A Tavern
Sunday Nov 21, 2021
Sunday Nov 21, 2021
Taverns are the most overdone trope of starting campaigns. Taverns are familiar and easy but also bland and boring. While you can start your campaign with a clandestine meeting or good old fistfight in the local tavern, there are so many better options available to you. In this episode, I make a case for making a better choice.

Sunday Nov 14, 2021
Ep 99 - Monster Series - Kobolds
Sunday Nov 14, 2021
Sunday Nov 14, 2021
Kobolds are just moronic annoying little tunneling monsters who are just goblins in a different body, right? WRONG! Kobolds aren't like other monstrous humanoids. They build complicated lairs, work with other races, and are masterful hit-and-run combatants.

Sunday Nov 07, 2021
Ep 98 - D&D5e and PF2e Ancestries and Races
Sunday Nov 07, 2021
Sunday Nov 07, 2021
Wizards of the Coast released some radical character creation ideas in Tasha's Cauldron of Everything and Pathfinder 2e drastically changed the way ancestries were treated in the newest edition of its game. What are those changes? Are they good for the game? Tune in and find out.