Continuing last week's discussion on encounter design, this week we tackle the environment, tactics, stakes and motivations of the combat.  We discuss...View Details

This episode is a deeper dive into what makes for a good encounter and how we GMs can make them more memorable by adding variety to the monsters, the ...View Details

Taverns are the most overdone trope of starting campaigns.  Taverns are familiar and easy but also bland and boring.  While you can start your campaig...View Details

Kobolds are just moronic annoying little tunneling monsters who are just goblins in a different body, right?  WRONG!  Kobolds aren't like other monstr...View Details

Wizards of the Coast released some radical character creation ideas in Tasha's Cauldron of Everything and Pathfinder 2e drastically changed the way an...View Details

Curses have played major roles in numerous movies and media:  the ring in Lord of the Rings, the Aztec gold in Pirates of the Caribbean, Ladyhawke, Sh...View Details

GMs, do your players like treasure?  Sure they do.  Everyone does; and that's why mimics are always medium-sized treasure chests in the corner, right?...View Details

PCs have a number of options when it comes to bringing more allies to the battlefield and to the campaign.  What are some best practices for PCs who w...View Details

This week we return to the class series, focusing on those classes that focus a lot on baddie hit points:  fighters and monks.  Do you want some ideas...View Details

Is your game moving online or staying online longer than you expected?  Mine are staying online for a while so I compiled a list of tips that can help...View Details

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