Another episode continuing the lore series, this time focusing on one of my favorite Big Bads:  Strahd von Zarovich.  Treating him as just another vam...View Details

Ep 108 - Designing Quests

In this burboun-soaked episode, Jeremy discusses the different types of quests available, some of the variations on the themes, how to modify them by ...View Details

In this episode Jeremy talks about the different rules for Critical Hits and Misses in Pathfinder, Starfinder, and 5e; discusses some alternate rules ...View Details

Elementals are a foreign concept in a lot of ways.  Creatures made up of water or air that are relatively intelligent, can be summoned or spontaneousl...View Details

Happy Holidays one and all!  Didn't get enough of the Blood War last time?  Good.  Let's talk some more about Demons and Devils slaying each other by ...View Details

It's easy to come up with NPCs.  What's hard is coming up with NPCs that feel like more than a one dimensional cariacature of someone real.  In a topi...View Details

This week we talk about two specialized martial characters:  the Paladin and Ranger.  These are not dumb fighters or mindless barbarians.  These chara...View Details

Continuing last week's discussion on encounter design, this week we tackle the environment, tactics, stakes and motivations of the combat.  We discuss...View Details

This episode is a deeper dive into what makes for a good encounter and how we GMs can make them more memorable by adding variety to the monsters, the ...View Details

Taverns are the most overdone trope of starting campaigns.  Taverns are familiar and easy but also bland and boring.  While you can start your campaig...View Details

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