Episodes

Sunday Jun 13, 2021
Ep 77 - Optional and Crazy Combat Rules That Can Quicken Your Game
Sunday Jun 13, 2021
Sunday Jun 13, 2021
Is combat getting a little bit...stale? Are your D&D or Pathfinder combats taking too long and they have become a long battle of hit point attrition, rules research, and having to explain 3 times per round what's going on? Are you willing to try a few things that are...unconventional? Well, my good open-minded listener, we talk about 20 ideas in 20 minutes for making combat faster, easier, crazier, and maybe a little better.

Sunday Jun 06, 2021
Ep 76 - Customizing Prewritten Campaigns
Sunday Jun 06, 2021
Sunday Jun 06, 2021
Prewritten modules and adventures are a DM's friend. They are simple, canned documents that you can insert into your world as needed but they're better if you customize them; make them more integrated with your game world, your players' characters, and important NPCs. Don't know where to get started? I'm here to help.

Sunday May 30, 2021
Ep 75 - Better Backstories
Sunday May 30, 2021
Sunday May 30, 2021
You're starting a new campaign! Yay! Everything is so shiny and new. Your DM has asked you to come up with a backstory for your dragonborn druid from the high deserts and you have no idea where to begin. How do I incorporate my backstory into the DM's world? How can I help my DM create adventures with my backstory?
Or you may be a DM who wants to incorporate backstories into the new campaign and you aren't quite sure how to proceed. Good news everyone! This episode can help you either way.

Sunday May 23, 2021
Ep 74 - Monster Series - Owlbears
Sunday May 23, 2021
Sunday May 23, 2021
Owlbears - one of my favorite monstrosities to throw at my players. Sneaky ambushers? Nah. Subtlety is for chumps. In this episode we talk about the history of the owlbear, its properties, and how DMs can use them in their campaigns.

Sunday May 16, 2021
Ep 73 - Oops the PCs Killed the Big Bad
Sunday May 16, 2021
Sunday May 16, 2021
You were looking forward to an antagonist for the PCs that would last a few months. You had a plan to integrate him into two of the PCs' backstories and for a climactic battle on a volcanic rock. But the PCs were smart and found a way to kill your big bad earlier than you wanted. In this episode Jeremy discusses what you should do next and some strategies to keep it from happening in the future.

Sunday May 09, 2021
Ep 72 - Minimalist DM Prep Tips
Sunday May 09, 2021
Sunday May 09, 2021
This topic was suggested by Adrian Young on the Taking 20 Facebook page. Lots of DMs burn out because they spend hours and hours preparing for gaming sessions while their players get to just show up and play. In this episode, we talk about tools that DMs can use to reduce their overall prep time before each gaming session.

Sunday May 02, 2021
Ep 71 - Debilitating Conditions
Sunday May 02, 2021
Sunday May 02, 2021
Certain conditions that affect characters can have a negative effect at your table. While I don't advocate completely getting rid of some of these conditions, in this episode I talk about how DMs should use them with caution and advice for players whose characters are taken out of the fight or gaming session by one or more of these conditions.

Sunday Apr 25, 2021
Ep 70 - Artifacts and Other Devices of Power
Sunday Apr 25, 2021
Sunday Apr 25, 2021
Artifacts can be simple engines to generate adventures or powerful items wielded by the PCs to accomplish a mission or slay a powerful creature. Used without care, however, and artifacts will break your game. In a slightly long episode, we discuss the positive and negatives of artifacts and how DMs can use them in their games.

Sunday Apr 18, 2021
Ep 69 - Monster Series - Succubus and Incubus
Sunday Apr 18, 2021
Sunday Apr 18, 2021
Succubi and their lesser known male cousins, the incubi: devious, corrupting masters of temptation with pleasures of the flesh and mind. How can a DM use these in a campaign? How do they fight? What would my succubus look like? Tune in and find out!

Sunday Apr 11, 2021
Ep 68 - All About the Big Bad
Sunday Apr 11, 2021
Sunday Apr 11, 2021
A good villain can make or break your campaign. How do you make villains that feel real, are well-rounded, and memorable for your players? Come on in and take a listen.
Edit: Yes, it's a touch over 20 minutes. I edited down and edited down and feel like I already cut too much. I'm asking for your forgiveness for the 24 extra seconds.